EMILIE VAN GEEL
T E C H N I C A L A R T I S T
EMILIE VAN GEEL
T E C H N I C A L A R T I S T
F U R G E O M E T R Y S H A D E R
HLSL fur geometry shader. Used and rendered with custom game engine (DirectX API).
You can view the source code on Github and read my paper here:
Languages used:
Software used:
R E S U M E