EMILIE VAN GEEL
T E C H N I C A L   A R T I S T

EMILIE VAN GEEL

T E C H N I C A L   A R T I S T
F U R   G E O M E T R Y   S H A D E R
HLSL fur geometry shader. Used and rendered with custom game engine (DirectX API). You can view the source code on Github and read my paper here:
H O M E H O M E
Languages used:
Software used:
HLSL Shader model 5